The “Music Production” category covers the technical side of making music with a computer: digital audio workstations, virtual instruments, recording chains, mixing, mastering and the delivery of finished tracks to streaming services. Music production has long since become a software discipline in which plugin formats, CPU load, latency, sample rates and file formats matter as much as melody and arrangement. This section examines that toolchain with the same measuring approach used across this blog: versions, numbers and verifiable behaviour instead of marketing claims.
Articles in this category compare DAWs such as FL Studio, Ableton Live, Logic Pro, Cubase and Bitwig Studio, explain audio fundamentals like loudness normalisation (LUFS), true peak, buffer sizes and sample rates, and follow the fast-moving field of AI in music – from stem separation and AI session players inside the DAW to fully generated songs, their licensing situation and the rules streaming services apply to them. Practical tutorials deal with sound design, home studio setups, audio interfaces, MIDI and the metadata a release needs, such as ISRC codes and AI disclosure in the credits.
The goal is a solid basis for decisions for producers, beatmakers, sound designers and technically minded musicians: which software suits which workflow, where a studio setup loses quality or time, and how human-made and machine-generated music differ in control, rights and effort. Where a calculation helps – latency from buffer size, delay times from tempo, file sizes from sample rate and bit depth – it is shown step by step, so that every figure can be checked.





